![]() Even in PvP it gets beaten by enough strategies since the individual machines are way lower than in other strategies. This strategy is very expensive and doesn’t result in too much campaign progress. Resourcewise it’s like the healer strategy but should lead to a little faster progress in campaign and in PvP it’s the nemesis for a Solo-Tank strategy.ĥ machines: For newer players there will be a lack of heroes and even later on you will miss a hero in one machine. The idea is to still have a dedicated tank but crash the enemies faster. Tank & Double DD: There are two variants, you take the first two DDs or you take the AoE-DD later on, but the AoE doesn’t help too often so probably standard DDs are fine. If you have any surplus of blueprints increase the damage of the tank for PvP. Blueprints get spent as follows: Tank HP/Armor, DD and Healer damage. Earthshatter is even weaker here than in the Tank & DD strategy. Fortress as Tank is best suited for this strategy, as its high base armor blocks most of the incoming damage and any healing it gets is worth more. Machines without a full crew are much weaker.Ĭompared to the other strategies the healer barely increases the progress in PvE, but for PvP healers are very useful and this strategy beats non-healer strategies pretty good. Unless you already have a pool of 12 heroes, you shouldn’t be using the healer. By then you should have made good progress with the heroes. The healer is the fifth machine you will get. On f2p you can barely manage to keep up with the material income but you would completely abandon your guild tree. Only recommended for very active f2p players or players who are willing to spend some money. Don’t pick enemies with several high DDs. In PvP this tactic can be a nuisance for some enemies but when attacking it can also lead to many draws. Most likely the best strategy if you want to use Earthshatter for some reason. Just as with the Solo DD strategy, it can be beneficial to take the first machine as the DD no matter what you got.Įarthshatter isn’t as durable in this strategy as well, but at least his damage is more of use here. Blueprints have to be used accordingly to the focus of each machine, HP & armor on the tank while pushing damage on the DD. In the end this strategy will be a little faster later on in the campaign progress but will lead to less progress in the guild tree. ![]() When you get Earthshatter you have to decide whether or not to go with one of the solo strategies, as he is much worse for this strategy. ![]() The best case is to get Goliath or Fortress. You take one of your first two machines as a damage dealer and the tank (third machine). Your arena ranking will be pretty much a rollercoaster everyday. From there on you save to level 135, if you didn’t spread you etheral shards to wide, you should hit 155 stars with that.ĭrawback is that it is pretty weak in PvP because most other setups beat it. If you left all other machines on level 1, you can reach level 130 before getting the 5th machine, that should be 145 stars and transmuting for opal chests as well as the opal chest in the weekly. It’s the fastest strategy to reach 155 stars as f2p (8.5 months is definitely possible). Blueprints have to be used for all attributes, with damage as number one priority. The solo strategies leave the most room for the personal guild tree, since you need the lowest amount of tokens for the same progress in the campaign. Points spent on other war machines are always a disadvantage later on because they push the engineer level too high. ![]() There always could be discussion if you pick one of the first two machines or definitely focus on the first one. The basic idea is very simple, you just focus on your first machine and ignore the rest. Besides I will talk about the possible tactics for players who spend money. With very high activity Tank & DD & Healer is possible as well, but that leaves the personal guild tree pretty blank. Basic strategiesįor free to play players there are mostly 3 valid strategies: Solo-DD, Tank & DD, Solo-Tank. Any further milestones (engineer level 20, 30 etc.) are random machines from all the machines you didn’t get yet. The last set machine is a healer-machine on level 15. The next machine arrives at engineer level 10 it is a DD that deals Area of Effect (AoE) damage. At engineer level 5 you get 1 of 3 tank-machines. At first you get a damage dealer (aka DD) from a pool of 4 possible machines, on engineer level 2 (your 1st machine reaches level 7) you get another DD from the same pool.
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